Brawl - Giga Bowser - Subaction - AttackS4S_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 |

Stats

IASA: None
Hitboxes active: 17-29
Hitbox set 0 hits: 17
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-29

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 28 5 60 361 Flame Burn 20 14 13
0 1 24 5 60 361 Flame Burn 20 12 12

Scripts

Main

  1. AsyncWait(16.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 5, size: 17.0, x_offset: 0.0, y_offset: 13.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 5, size: 20.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(29.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(61.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(17.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. SoundEffect1(6731)
  3. SyncWait(16.0)
  4. SoundEffect1(167)
  5. SyncWait(1.0)
  6. SoundEffect1(55)
  7. SyncWait(1.0)
  8. SoundEffect1(75)
  9. SoundEffect1(79)
  10. SoundEffect1(6699)
  11. SoundEffect1(114)
  12. SyncWait(5.0)
  13. SoundEffect1(55)
  14. SyncWait(1.0)
  15. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 19, unk2: 0 }
  4. ScreenShake { magnitude: 0 }