Brawl - Giga Bowser - Subaction - AttackS4S_1
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Stats
IASA: |
None |
Hitboxes active: |
17-29 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
28 |
5 |
60 |
361 |
Flame |
Burn |
20 |
14 |
13 |
|
0 |
1 |
24 |
5 |
60 |
361 |
Flame |
Burn |
20 |
12 |
12 |
|
Scripts
Main
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 5, size: 17.0, x_offset: 0.0, y_offset: 13.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 5, size: 20.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(29.0)
- DeleteAllHitBoxes
- AsyncWait(61.0)
- AllowInterrupts
GFX
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- SoundEffect1(6731)
- SyncWait(16.0)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(75)
- SoundEffect1(79)
- SoundEffect1(6699)
- SoundEffect1(114)
- SyncWait(5.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(114)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 19, unk2: 0 }
- ScreenShake { magnitude: 0 }